Post by Wargasmic on Mar 25, 2015 16:05:55 GMT -6
Ok ladies and gentleman, were on the brink of our first ONY! I am sorry it has taken a few days to get a posting surrounding her abilities and the recommended strategy which we will cover pre- pull as well. None the less - I would advise bringing at least 3 FR Resist potions and around 100 Fire Resist Gear as well. Good luck gentleman and here's to our first Onyxia kill!
Onyxia's abilities:
Onyxia has many abilities that she uses throughout any fight with her. They vary depending on the phase of the fight that you are in. The abilities are as follows:
Overall abilities
Taunt Immunity
Onyxia is immune to all abilities which cause a monster to instantly target the caster. So, abilities such as Taunt, Challenging Shout, and Mocking Blow don't work as usual on her. Other threat-generating abilities such as Sunder Armor do work as usual.
Fire Immunity
Onyxia is immune to all fire spells and effects.
Whelp Eggs
At the East and West sides of Onyxia's Lair are the two entrances to a tunnel full of eggs. When a character gets too close to the eggs, many whelps will hatch and attack.
Warder Respawn
As soon as Onyxia is engaged, her Onyxian Warders respawn in the tunnel. They despawn as soon as she is defeated. These Warders discourage players from hiding from her in the tunnel.
Teleport
As with many other raid bosses, Onyxia will teleport characters to herself if they are far away or unreachable when she is in combat. This usually happens to characters in the entrance tunnel, but can randomly happen to characters at any position in her lair.
Phase One abilities
Flame Breath
This is a blast of fire that hits everyone in front of Onyxia, including to a considerable distance to the sides. This damage is fire based and hits for upwards of 4000 damage. At level 70 it is very easy to survive a Flame Breath.
Knock Away
Damages her main target, knocking it back a distance, and reducing the threat of the target by one quarter (25%).
Wing Buffet
Damages and knocks back multiple targets in a cone in front of Onyxia. Unlike the Drakes in Blackwing Lair, Onyxia does not reduce her threat of targets she hits with this attack.
Cleave
Nasty physical damage to multiple targets immediately in front of Onyxia.
Tail Sweep
Onyxia can attack everyone behind her with her mighty tail. This hits for very little damage (about 300) but sends the target flying sideways. This attack can cause a wipe if the victim gets knocked into a whelp cave.
Phase Two abilities:
Flight
In the second stage of the Onyxia fight, she takes flight. Normal melee auto-attacks cannot reach her. Special melee attacks (rogues ambush, sinister strike, eviscerate...) can reach her.
Engulfing Flames (Fireball)
While in flight Onyxia will breathe fireballs down on random players. This hits as a main hit and a splash damage hit. It does up to 3000 damage to the player it hits and can do up to 1500 to anyone nearby. Note: Research in November of 2006 strongly indicates that these fireballs target whoever is highest on Onyxia's threat list, and impose a large (probably complete) threat wipe for the characters targeted.
Whelp Spawns
Groups of whelps periodically hatch from the eggs and attack, regardless of whether any characters are near them. This includes a large spawn at the start of the phase, and small spawns periodically during the phase.
Onyxia's Breath (Deep Breath)
Onyxia emotes "Onyxia takes in a deep breath..." and a few seconds later, she flies across her chamber as she breathes a huge gout of fire that rolls straight across the room from her initial position to the opposite wall. Characters in the middle of this attack get hit five or six times and are likely to die. Characters on the sides of the attack get missed entirely or get hit only once.
Phase Three abilities:
Phase One Abilities
During Phase Three, Onyxia uses all of her Phase One abilities again.
AOE Fear (Bellowing Roar) / Lava Crack Eruptions
Onyxia does an AoE fear at random intervals, causing everyone to run around randomly for a few seconds. Sometimes there are 30 seconds between fears and sometimes as little as 10 seconds. Just before she casts the fear, the screen shakes. After the fear is over, the lava cracks spew forth lava for a few seconds. Characters hit with the lava take about 1,500 points of fire damage (unresisted).
Whelp Spawns
Small groups of whelps occasionally spawn from the eggs and attack, regardless of whether any characters are near them. These spawns are rare, unlike the common spawns in Phase Two. These spawns are comprised of five or so whelps, unlike the huge spawns of 20+ whelps that result when characters are feared or knocked into the eggs. These spawns usually appear early in Phase Three, and may be delayed effects of the normal whelp generation in Phase Two.
All in all - It is a VERY EASY FIGHT. We will assign appropriate groups to their places and take her from there! If anyone has any questions / advice please feel free to post away!
Onyxia's abilities:
Onyxia has many abilities that she uses throughout any fight with her. They vary depending on the phase of the fight that you are in. The abilities are as follows:
Overall abilities
Taunt Immunity
Onyxia is immune to all abilities which cause a monster to instantly target the caster. So, abilities such as Taunt, Challenging Shout, and Mocking Blow don't work as usual on her. Other threat-generating abilities such as Sunder Armor do work as usual.
Fire Immunity
Onyxia is immune to all fire spells and effects.
Whelp Eggs
At the East and West sides of Onyxia's Lair are the two entrances to a tunnel full of eggs. When a character gets too close to the eggs, many whelps will hatch and attack.
Warder Respawn
As soon as Onyxia is engaged, her Onyxian Warders respawn in the tunnel. They despawn as soon as she is defeated. These Warders discourage players from hiding from her in the tunnel.
Teleport
As with many other raid bosses, Onyxia will teleport characters to herself if they are far away or unreachable when she is in combat. This usually happens to characters in the entrance tunnel, but can randomly happen to characters at any position in her lair.
Phase One abilities
Flame Breath
This is a blast of fire that hits everyone in front of Onyxia, including to a considerable distance to the sides. This damage is fire based and hits for upwards of 4000 damage. At level 70 it is very easy to survive a Flame Breath.
Knock Away
Damages her main target, knocking it back a distance, and reducing the threat of the target by one quarter (25%).
Wing Buffet
Damages and knocks back multiple targets in a cone in front of Onyxia. Unlike the Drakes in Blackwing Lair, Onyxia does not reduce her threat of targets she hits with this attack.
Cleave
Nasty physical damage to multiple targets immediately in front of Onyxia.
Tail Sweep
Onyxia can attack everyone behind her with her mighty tail. This hits for very little damage (about 300) but sends the target flying sideways. This attack can cause a wipe if the victim gets knocked into a whelp cave.
Phase Two abilities:
Flight
In the second stage of the Onyxia fight, she takes flight. Normal melee auto-attacks cannot reach her. Special melee attacks (rogues ambush, sinister strike, eviscerate...) can reach her.
Engulfing Flames (Fireball)
While in flight Onyxia will breathe fireballs down on random players. This hits as a main hit and a splash damage hit. It does up to 3000 damage to the player it hits and can do up to 1500 to anyone nearby. Note: Research in November of 2006 strongly indicates that these fireballs target whoever is highest on Onyxia's threat list, and impose a large (probably complete) threat wipe for the characters targeted.
Whelp Spawns
Groups of whelps periodically hatch from the eggs and attack, regardless of whether any characters are near them. This includes a large spawn at the start of the phase, and small spawns periodically during the phase.
Onyxia's Breath (Deep Breath)
Onyxia emotes "Onyxia takes in a deep breath..." and a few seconds later, she flies across her chamber as she breathes a huge gout of fire that rolls straight across the room from her initial position to the opposite wall. Characters in the middle of this attack get hit five or six times and are likely to die. Characters on the sides of the attack get missed entirely or get hit only once.
Phase Three abilities:
Phase One Abilities
During Phase Three, Onyxia uses all of her Phase One abilities again.
AOE Fear (Bellowing Roar) / Lava Crack Eruptions
Onyxia does an AoE fear at random intervals, causing everyone to run around randomly for a few seconds. Sometimes there are 30 seconds between fears and sometimes as little as 10 seconds. Just before she casts the fear, the screen shakes. After the fear is over, the lava cracks spew forth lava for a few seconds. Characters hit with the lava take about 1,500 points of fire damage (unresisted).
Whelp Spawns
Small groups of whelps occasionally spawn from the eggs and attack, regardless of whether any characters are near them. These spawns are rare, unlike the common spawns in Phase Two. These spawns are comprised of five or so whelps, unlike the huge spawns of 20+ whelps that result when characters are feared or knocked into the eggs. These spawns usually appear early in Phase Three, and may be delayed effects of the normal whelp generation in Phase Two.
All in all - It is a VERY EASY FIGHT. We will assign appropriate groups to their places and take her from there! If anyone has any questions / advice please feel free to post away!