Post by Wargasmic on Jan 13, 2018 12:33:27 GMT -6
The macro is as follows:
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/run if not IsCurrentAction(24) then UseAction(24) end;
/run CastSpellByName("bloodthirst")
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- Bellow are a bunch of double-tap macro's that include stance-switching in the same button. Very handy when dancing to BattleStance to use OverPower, or want to use zerk-rage to pre-empt a fear. Double-tap means you will have to push the macro twice for all its functions to execute on screen.
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Charge:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Charge"); else CastSpellByName("Battle Stance()"); end;
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OverPower:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Overpower"); else CastSpellByName("Battle Stance()"); end;
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Intercept:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Intercept"); else CastSpellByName("Berserker Stance()"); end;
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Thunderclap:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Thunder Clap"); else CastSpellByName("Battle Stance()"); end;
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WirlWind:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Whirlwind"); else CastSpellByName("Berserker Stance()"); end;
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BerserkerRage:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Berserker Rage"); else CastSpellByName("Berserker Stance()"); end;
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Mocking blow:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Mocking Blow"); else CastSpellByName("Battle Stance()"); end;
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Disarm:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Disarm()"); else CastSpellByName("Defensive Stance()"); end;
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Universal interupt (Pummel and Shieldbash) in same button:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Pummel"); else CastSpellByName("Shield Bash()"); end;
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Taunt:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Taunt"); else CastSpellByName("Defensive Stance()"); end;
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PanicButton:
/eq [Quel'Serrar]
/eq [Draconian Deflector]
/cast defensive stance
/cast shield wall
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Universal charge/intercept/intervene(ish):
This require you to make 3 separate macro's, one for each stance bar and the button will have to be placed in the same spot on all 3 bars. I.E you put your charge macro on button [6] on all 3 stance bars. This macro incorporate an if/else argument that takes your current combat situation into consideration and they are as follows:
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Battlestance charge and/or intercept. (will change to zerkstance automatically if you are in combat):
/run if UnitAffectingCombat("player") then CastSpellByName("Berserker Stance"); else CastSpellByName("Charge"); end;
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Defensive stance charge and/or intercept. (Will change you to zerk or battlestance depending on your combat situation):
/run if UnitAffectingCombat("player") then CastSpellByName("Berserker Stance"); else CastSpellByName("Battle Stance"); end;
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Berserker stance charge and/or intercept. (Will change you to zerk or battlestance depending on your combat situation):
/run if UnitAffectingCombat("player") then CastSpellByName("Intercept"); else CastSpellByName("Battle Stance"); end;
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